Check the officially named Draco and ARP, ammunition and grenade changes, and the 1.0.2.0 shotgun nerf. Learn weapon progression and attachments while keeping unverified values separate.
STEAM APP 5155360 · OFFICIAL DATA AUTO-REFRESH · GUIDES REVIEWED 2026-11-01
03 / FIELD MANUAL
Three progression paths. Track each one.
Player levels unlock weapons and equipment; weapon challenges unlock attachments; kills with a specific gun unlock its skins.
Check the requirements, then practice. Draco and ARP are explicitly named in 1.0.1.8; a complete gun list, damage ranking and best-loadout verdict are still awaiting verification.
Update 1.0.1.8 adds Draco and ARP and gives all guns one extra clip of starting ammunition. It also increases grenade power and drive-by killstreak health, and renames the bomber killstreak Crashout. Exact gun unlock levels, magazine capacities and balance values are not supplied.
Update 1.0.2.0 nerfs shotguns without numeric changes, removes claymores when their owner dies and fixes weapon-pickup and shooting-state issues. Recheck handling and loadout behavior after updating.
The full weapon list, count, unlock levels, damage and time to kill remain unverified. A third-party wiki claim of “17 guns” and attachment stats from other shooters are not treated as official data.
01
Player levels: more weapons and equipment
The developer says matches and leveling unlock weapons and equipment.
Practice method
Check your level and the next unlock shown in-game. Note the requirement for a weapon you want to use, then check your progress after a match.
Still unverified
The full gun list, each gun's unlock level and the XP formula have not been verified.
02
Weapon challenges: earn attachments
Attachments are earned through weapon challenges, a separate unlock track from player levels.
Practice method
Choose a gun you own and read its challenge description. Practise one requirement at a time; do not assume a previous gun's challenge keeps progressing after you switch.
Still unverified
The number and requirements of attachment challenges, and whether bot matches count, remain unconfirmed.
03
Sights
The store confirms that sights can be changed.
Practice method
Compare your field of view, target recognition and aiming feel in the same practice setting. Use a sight that helps you identify targets consistently.
Still unverified
Exact magnification, aiming speed and hidden modifiers are not published. There is no verified strongest sight.
04
Magazines
The store confirms that magazines can be changed.
Practice method
Read the in-game description, then note whether you regularly run out of ammunition during fights before changing your loadout.
Still unverified
Capacity, reload speed and handling penalties need individual verification. Values from other FPS games do not apply.
05
Grips
The store confirms that grips can be changed.
Practice method
Keep your other attachments fixed, change only the grip and compare how consistently you control your shots at the same distance.
Still unverified
The developer has not published percentage recoil changes for each grip.
06
Suppressors
The store confirms suppressor customization.
Practice method
Read the in-game effects first, then compare under the same practice conditions. Do not assume a suppressor makes you undetectable.
Still unverified
Effects on damage, range, map markers and audible distance have not been fully verified.
07
Perks and equipment: complete your loadout
The developer says perks and equipment can be configured before a match.
Practice method
Choose a practice goal for the mode, then check that your selected preset is still saved after entering the game. Patch 1.0.10 announced a fix for preset saving.
Still unverified
The full perk and equipment lists, combination effects and claimed best loadouts still need verification.
08
Weapon kills: unlock skins
Kills with each gun unlock new skins for that gun.
Practice method
Check progress on that gun's skin screen. Track player levels, attachment challenges and skin kills separately to avoid mistaking them for lost progress.
Still unverified
Do not infer that skins increase damage. Individual skin thresholds have not been fully verified.
Keep a loadout log. Change one item at a time.
Record the game version → weapon → one changed attachment → practice location and distance → observed difference. Compare handling under the same conditions; subjective feel does not establish a measured damage percentage.
ZowGame is an independent guide site. Trapstar Games develops and publishes the game; screenshots come from its official Steam listing. Practice sequences, objective explanations and route suggestions are editorial guidance.
Steam store details, the official announcement archive and Valve's compatibility report were checked on 2026-11-01. Live feeds show separate retrieval times. Linked support policies should be checked at their source; unverified weapon values, the full map roster and killstreak thresholds remain marked.